Schooled Automation

DOORS · BLOCK A · LIVE

1 forced

Block A · two floors

FLOOR 2 — Form 3 + labsFLOOR 1 — Form 2 + library
Locked6
Unlocked2
Open1
Forced1

Recent activity

  • 19:14Lab B — forced lock alarm. Deputy notified.
  • 18:42F3 South — propped open after prep. No alert (within scene window).
  • 17:30Staff room unlocked by L. Otieno.
  • 07:05Block-wide unlock scene: morning.

Locking and unlocking doors across the school.

You can lock or unlock doors by block, on a schedule, or as part of a scene like exam mode. The system also tells you if a door has been left open after prep or if one has been forced.

After the lights, doors are the next thing in a school that gets touched all day long. They get propped open when it is hot, left unlocked after games, and — most expensively — sometimes forgotten unlocked overnight.

What you get

Lock or unlock from the dashboard

You can lock or unlock a single door, a whole wing, or an entire block. This is useful for letting staff in early in the morning, or for finishing a lock-up that was missed the night before.

Sensors that know if a door is open or just unlocked

We measure whether the door is locked or unlocked and whether the door is open or closed as two separate things. So a door that has been propped open after prep gets a different alert than a door that has been forced.

Exam-mode scene

When a block goes into exam mode, you can configure the system to turn on the lights, lock the external doors, mute the bells in that area, and tighten the gate-open windows — all from a single tap, instead of remembering each thing one by one.

Permissions for different roles

The estates manager can control every door, deputies can control their own wing, and teachers can submit requests. The physical key always works, because life-safety should never depend on a screen.

A real situation

19:14

What happened

Science lab door reported ajar for 18 minutes after prep ended.

What we did about it

Deputy on duty gets the alert, walks down the corridor, finds the door propped open with a chair. Closes it. No equipment missing.

Up next

LightsLights in classrooms, corridors, dorms, and security points.
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